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This is where most of the money is, and so the biggest and most expensive
products are here, too. Most engineering firms that have anything to do
with fluid dynamics have at least one piece of CFD software in their
toolshed, whether they wrote it themselves, bought the license from a
CFD company, or just contract out to specialists. Most government and academic research in CFD involves specialized codes. The commercial codes are not specialized enough to tackle typical research problems.
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The big CG houses seem to have some amount of proprietary CFD-like
software, while smaller houses rely on plug-ins and outsourcing.
Since cost and visual impact are higher priorities than realism
in CG, non-CFD solutions are typically preferred. Proprietary house codes are relatively rare. Two examples are PDI's water in Antz and ILM's waves in The Perfect Storm.
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A variety of artists, programmers, and interested parties have created
a number of assorted plug-ins, include files, and software for
simulation and rendering of fluid effects.
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