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You are no doubt already familar with cinematic special effects
that include prominent fluid effects, in the form of smoke,
water, fire, or wind. Naturally, the best way to film a fluid
effect is to completely recreate the phenomenon on the stage.
While this is frequently possible, many storytellers call for
fluid effects that are beyond what is realistically feasible,
affordable, and safe. Computer technology, algorithm development,
physical science, and rendering methods combine to provide a
means for these effects to be created. Take out the rendering
methods, and you have a field called Computational Fluid
Dynamics (CFD). By the end of this presentation I hope you will have a deeper knowledge of the field of CFD and be able to answer the following questions:
What, really, is a fluid? Now, let's begin.
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Mark Stock is currently a PhD student in the Department of Aerospace
Engineering at the University of Michigan. His research is in
three-dimensional vortex methods for simulation of unsteady and turbulent
flows with scalar transport and small density gradients. If you
really want to know more, he asks that you check out his homepage
by following the link at the bottom of the page.
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